![stronghold warlords trailer stronghold warlords trailer](https://screenshots.gamerinfo.net/stronghold-warlords/192038.jpg)
We see the title cards: DESIGN BUILD BESIEGE which each appear to the beat of the music (quick note, if your trailer starts off by very explicitly cutting to the beat, that usually tells me I can expect the rest of the trailer to do that too, which gets me excited :P) The camera flies over to a building surrounded by burned out structures. The main reason I generally advise avoiding slow environment shots as an introduction is when they don't help inform the audience of the genre of game they're watching a trailer for, but in this case it works. It starts off with some slow environment shots which can be a very dull way to start a trailer, but in this case I think the East Asian setting is a nice hook, and the isometric camera angle hints at the strategy genre. The trailer starts by flying through some clouds to reveal an East Asian landscape and structures.
![stronghold warlords trailer stronghold warlords trailer](https://skidrowrepack.com/uploads/posts/2021-06/1623654761_stronghold-warlords-2.jpg)
It also does a great job of leaving us wanting more by the end. This trailer also uses cutting on the beat for entertainment value, and gradual building up of structures to slowly introduce us to the concepts.
#Stronghold warlords trailer full#
The trailer's end montage zooms back further and further until we're back where we started with a full view of the planet with a vast network of structures across it. Had the trailer started on one of these wide shots, it would be visually overwhelming, but by gradually easing us in, we know what information to take from each of these shots rather than struggling to keep up.Īfter the wide shots, the trailer punches back into closeups which adds some nice visual variety and shows us fun animations of things like rockets and other vehicles. The camera zooms out even further showing many many structures. There's also some sort of rrid UI which looks like it's for managing these larger clusters. Pretty soon the camera has zoomed out even more and we see larger clusters of buildings connected by roads.
#Stronghold warlords trailer license#
With this idea of building structures firmly in our head, the trailer has license to speed up the editing and show many more buildings appearing. Now that we've seen this building appear, it's easy to understand what we're seeing as the third building is created. In the next shots the camera cuts closer to the second building so we can see it get built up. The first is the Gamescom trailer for Per Aspera. These two trailers impressed me by how easy they were to understand while also being very entertaining to watch. The other is making an explainer trailer where the developer does a point by point walkthrough of the game's mechanics.īut I recently saw TWO excellent trailers for strategy building games which I think are great examples of a way to at least make an announce trailer which shows the high level concept of the game even if it doesn't dive deep into the details. One approach I've recommended is chunking out confusion which means separating large quantities of similar things into groups so it's easier to keep track of them. This includes games like Starcraft, League of Legends, Civilization, and other similar games which have a lot of user interface and a lot of characters being moved one by one or in groups. It's difficult to see the player's input and decisions There's a lot of stuff on screen at all times
![stronghold warlords trailer stronghold warlords trailer](https://img.gurugamer.com/resize/740x-/2019/11/11/stronghold-warlords-new-trailer-1-d06b.jpg)
Realtime strategy and tactics games are very difficult to make trailers for because:
![stronghold warlords trailer stronghold warlords trailer](https://www.gamespace.com/wp-content/uploads/2019/11/ss_c6fcb6395c176a8b47d64edf4605e46b41ea892a.1920x1080.jpg)
This is not a definitive guide on making realtime strategy game trailers it’s more a study of how three realtime strategy/building games did a really great job on their trailers.